This book will help photographers build best practices for copyright registration and management into their existing image processing workflows using the popular Adobe#65533; Creative Cloud(tm) software suite. Part legal manual, part software manual, the book will go beyond existing offerings in the "copyright for photographers" space by providing step-by-step guidance on protecting, managing, and enforcing intellectual property rights in their images using specific software tools.
Table of contents: 1. - About this publication 2. - Are our training materials protected by copyright? 3. - What does copyright protection mean? 4. - Who owns copyright? 5. - Dealing with copyright in training materials 6. - Infringement of copyright 7. - Protection for ideas, names and titles 8. - Use of copyright material
This practical guide will help you protect your own writing and identify risks in using other people’s work. The guide will also cover writing for publishers, online, television, film and stage, as well as on social media and writing for clients both in Australia and overseas.
This book is an essential guide for film makers and producers working across all genres and platforms in audio visual content production today. It contains practical advice about dealing with copyright during production and the copyright issues involved in distribution.
Renowned Australian intellectual property lawyer Sharon Givoni explains in 'plain English' how the law applies to Creative Industries. Simplified legal terms, processes and procedures. The legal protection of designs, trademarks, copyright, reputation, confidential information and other intellectual property, and more.
This guide is for people who develop and use training materials, including those working in Australia’s educational sectors. It is also useful for people who commission the creation of training materials.
This book helps people working in museums and public or commercial galleries get around copyright issues when: exhibit or sell art work; use copyright for promotional material, advertising, websites and apps; engage with social media; digitise collection; produce merchandise; allow public access etc.